Palefrost

  • Palefrost Team
  • Lead developer
  • Apr 2021 - present

Skills Applied

  • Game design
  • C# programming
  • Unity engine
  • Team lead
  • Scope management
  • Playtest oversight
  • Optimization
  • Marketing
  • Coordination with publisher
  • 3D modeling/animation

Description

Palefrost is a survival-horror game set in a frozen post-apocalypse. I originally developed it solo for several years. This was until summer 2025, when I formed a team alongside some artists and a sound designer. Together we joined the RIT MAGIC Maker program. This was an academic co-op which taught me a great deal about scope and project management.
We later reapplied to the program under the publishing tier in summer 2026, during which I learned how to market a game.

Process & Challenges

During the Maker program, I realized the scope of the project was far too large and needed to be reduced make timelines feasible. This served as a valuable lesson in scope management for games. Programming such long-term project has also reinforced the importance of having strong code foundations.
This project has also taught me a lot regarding game design, such as onboarding players to gameplay mechanics, guiding through subtle cues level design, and creating immersive scenarios.


Samples & Links

  • Steam page: Visit the Steam page for more details on the game
  • Early alpha build (desktop only): A playable alpha build for Windows, made when the game had a different name. This was from a very early development stage, so expect bugs