Skills Applied
- Game design
- C# programming
- Unity engine
- 2D art
Description
This was a prototype created to test a roguelike dungeon crawler game idea and expand my abilities with the Unity engine. It features a randomly-generated dungeon with a variety of different enemy and loot types.
Process & Challenges
Much of the project was developed without extensive planning, as the goal was to simply experiment and see what would make for engaging gameplay. Rooms were originally created to fit on one screen for simplicity, though I later found this to be too restrictive on the design.