Unpaid Intern

  • Game jam
  • Design & programming
  • Oct 2023

Skills Applied

  • Time management
  • Teamworking
  • Repository coordination
  • Game design
  • C# programming
  • Godot engine
  • Playtesting

Description

Unpaid Intern is an arcade-style game where the player gets presented with tasks and must complete them quickly before the boss arrives. It was developed during the 2023 RGDC Halloween Game Jam in a span of 48 hours with a team of four. My contributions included programming the MVI, the underlying framework for the task gameplay, as well as a few specific tasks.

Process & Challenges

This was my first game jam. Each of us in the team were mostly unfamiliar with each other at the start. We quickly got to know each other and coordinated extremely well, allowing for a smooth development process. We also arrived at a decisive gameplay concept early on, which gave room for more development time. However, I struggled with the Godot engine as this was my first time using it.


Samples & Links