Skills Applied
- Game design
- C# programming
- Unity engine
- Steam networking API
- Playtesting
- Balancing
- Blender modeling
Description
Vulgord's Tower is a turn-based, multiplayer, RPG, tabletop simulator. My roles in the project included programming, gameplay design, balancing, and 3D art. It was designed in collaboration with the game's other developer, who handled the remaining aspects. It was my first attempt at a complete game, and thus served as a lesson for both what and what not to do. It was developed and published while I was still in high school.
Process & Challenges
This project was my introduction to the Unity engine and gave me experience in using networking APIs to handle online multiplayer through the Steam P2P system. It also served as my first full exploration of the development process, from the prototyping phase to publishing. One of the biggest lessons it taught me was the importance of modular code.